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Pseudo Chain Simulation
Posted by: skeelogy
Video duration: 32 seconds
http://cg.skeelogy.c om/projects-chain.ph p
A fake chain simulation written using Microsoft XNA 3.0. It is meant to mimic a rigid body simulation by using a simpler and cheaper alternative: a soft body simulator. Length constraints are used to maintain the distances between the chain segments, which makes the whole chain look like it is undergoing some kind of collision handling.
Related: chain, simulation
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Muskeelar
Posted by: skeelogy
Video duration: 85 seconds
http://cg.skeelogy.c om/projects-muskeela r.php
Video showing the features of Muskeelar, my muscle system for games. Implemented as Maya plugin and visualized in OGRE.
Related: for, games, muscle, muskeelar, system
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A.I. Fighter
Posted by: skeelogy
Video duration: 401 seconds
http://cg.skeelogy.c om/projects-aifighte r.php
A.I. Fighter is a 3D beat-'em-up style fighting game in which the player will control a fighter using the keyboard and engage the computer's fighter over a short duration. It is created for us to test out training of computer A.I. using Neural Networks.
Related: a.i., artificial, combos, fighting, finite, fsm, games, intelligence, machine, networks, neural, state
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Skeel's Rigging Demo Reel
Posted by: skeelogy
Video duration: 216 seconds
http://cg.skeelogy.c om/demoreels-rigging .php
This demo reel showcases the character rigging, simulation and rig-related programming works that I have done over the past few years.
Related: demo, reel, rigging, skeel
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Cloth Simulation
Posted by: skeelogy
Video duration: 50 seconds
http://cg.skeelogy.c om/projects-cloth.ph p
A simple cloth simulation written using Microsoft XNA 3.0. This uses a series of springs (structural, shear and bend springs) and constraints. The two top corners of the cloth is pinned using a point constraint and can be controlled by the user.
Related: cloth, constraints, length, point, simulation
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Face Image Relighting Using A Morphable Model
Posted by: skeelogy
Video duration: 162 seconds
http://cg.skeelogy.c om/projects-face-rel ight.php
In this project, we are trying to relight a face in a 2D image, given only a single image. The 3D face model is obtained first by using a morphable model. The matching/optimizatio n then starts to find the best weights for the morphing. Finally, we relight the synthesized 3D model and composite it back onto the 2d image to obtain the results.
Related: alpha, blend, change, face, image, lighting, model, morphable, relighting
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Skeel's Game Physics Demo Reel
Posted by: skeelogy
Video duration: 169 seconds
http://cg.skeelogy.c om/demoreels-game-ph ysics.php
This demo reel showcases the implementations done for character physics, fluid physics and soft body physics. There is also a section on collision handling between different types of objects. Most of them are implemented using Microsoft XNA 2.0, with some done using OGRE.
Related: demo, game, physics, reel
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Butterfly Lovers
Posted by: skeelogy
Video duration: 82 seconds
http://cg.skeelogy.c om/projects-butterfl y-lovers.php
This is the intro and ending for a wedding video, done in 3dsmax. A butterfly goes on a search for its life partner and comes back with its loved one.
Note that the main wedding video has been replaced by the words "Main Wedding Video" in the middle of the clip.
Related: 3dsmax, animation, butterfly, lovers, weddding
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Biped Rig
Posted by: skeelogy
Video duration: 87 seconds
http://cg.skeelogy.c om/gallery-rigs.php# biped
A video that shows some of the features of a biped rig that I have created.
Related: biped, rig
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Floor Destruction
Posted by: skeelogy
Video duration: 6 seconds
http://cg.skeelogy.c om/gallery-effects-s imulations.php#effec ts
This is a rigid body test scene where I try to simulate how the floor will behave when a destructive force emerges from the back.
Related: body, destruct, floor, rigid, simulation
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Multi Object Type Interaction
Posted by: skeelogy
Video duration: 67 seconds
http://cg.skeelogy.c om/projects-multi-ob ject-type-collision. php
Created a system where different types of objects (e.g. cloth, skin, fats, fluid) can interact with one another seamlessly. Implemented using Microsoft XNA 2.0.
Related: collision
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