This is a short video tutorial on how to lay out UVs on polygon objects. UVs are inherent on all polygon objects...before you "lay" them out they are basically a jumbled mess. By mapping them with projections ans sewing them together we can get a clean and even set of UVs for a polygon object.
This demo will show how to add an alpha channel onto an image in Photoshop to mask (remove) any unwanted area on a file texture. This demo is utilizes Maya and requires a basic knowledge of Adobe Photoshop.
This is a short tutorial on how to tweak out simple geometry into really cool forms using a non-linear deformer. It sounds complex...but it really is just a tab inside of Maya and you pull some sliders around and experiment. It will make modeling some shapes 100% easier for anyone.
This is a short tutorial on how to produce a normal map within Maya. It is also intended to be a very simple way to familiarize a person where normal maps are produced within Maya.
This is a very informal simple set-up demo for 3-point lighting inside of Maya. It's just the bare basics to help folks get some lights in their scenes.
This is a addition to the last video of laying out UVS on polygon objects. This video goes a little more in depth on how to sew together UV patches efficiently and how to relax and unfold them to get a more even and relaxed pattern on the mesh.
This is a quick down and dirty way to render out your CG scene in Maya in passes using Maya's render layers function. I don't cover the actual render layers in detail or the different types of passes you can do. It's a very basic introduction to get a person compositing together the passes in Shake or After Effects.
This is a short video tutorial in response to a question posted on here earlier...the individual wanted to know how to "punch" holes into an image that is inside of Maya....this is done with the Alpha channel within Photoshop.
This is part two in a two video series on how to set up blueprints for use in Maya. This is the method a modeler would use to begin modeling out a character inside of Maya. I am using a character sheet drawn by J. Randy Hayes as reference for purely educational use.
This is a short demo of how to create a camera inside of Maya and how to look through it. I also cover moving the camera, rotating it and locking it in place.
This is part one in a two video series on how to set up blueprints in Photoshop for placement in Maya. This is the method a modeler would use to begin modeling out a character inside of Maya. I am using a character sheet drawn by J. Randy Hayes as reference for purely educational use.